U10 DIVISION INFORMATION
OVERVIEW
In the U10 division, players start to develop basic techniques and begin to play as a team.
Practices & Equipment
Ball Size: 4
Practice Session: 60 Minutes. 2- times per week.
Practice Location: Practice location is by assignment only. Coach must submit a "Practice Field Request" to receive assignment.
Game Day
Players on Field: 7 vs. 7 with a minimum of 5 players/team on the field (one of which is the Goalkeeper)
Game Length: 50 Minutes of game time divided by (4) 12½ minutes quarters. Half-time break of 8-10 minutes at the end of the 2nd quarter.
Substitutions Breaks: Player substitutions can be made at the end of the 1st quarter, halftime, or the end of the 3rd quarter. Running clock, time does not stop for substitutions between quarters. (1-minute time allotment for substitution breaks between quarters)
3/4 Play Rule: All players must play 3/4 of every game. Coaches will rotate players in/out at the "Substitution Breaks" described above.
Goalkeepers: The same player can play goalkeeper a maximum of 2-quarters.
Player Equipment: Player must wear shoes and shin guards covered by socks and must be worn to all practices and games. Soccer cleats are recommended.
Game Card: Each game have a game card (available at the RC Tent) filled out and ready for the referee.
Game Day- Additional Information:
Home Team sits on West or South sideline. Visitors sit on the opposite side.
- 1st game of the day responsible for field setup, including pushing out goals & setting up corner flags (please arrive 45 minutes early); last game of the day responsible for tear down at our hole field only. Pushing goals together & gathering corner flags.
- 9-12 years is the golden age for learning and the perfect age to increase focus on specific techniques and skills. It is the time for ADVENTURE!. Players must play 3/4 of each game.
- Player Equipment: Shoes and shin guards, covered by the socks are mandatory at all practice and game activities. Soccer shoes, tennis shoes, or similar type athletic shoes are recommended. The type and condition of cleated shoes must be inspected for safety before use.
- Referee: AYSO certified Regional Referees or higher are required for 10U and older games. The referee should briefly explain any infringements to the player(s) and encourage proper play and sporting behavior. As with all games, every effort should be made to keep the game moving and free from stoppages for doubtful infractions. Let them play and enjoy.
- Assistant Referees/Club Linesmen: If available, qualified assistant referees who have completed Assistant Referee Certification may be used to assist the referee. This is an opportunity for new assistant referees to begin getting experience. If qualified assistant referees are not available, Club Linesmen (untrained volunteers who may be affiliated with one of the teams/clubs) may be recruited from the spectators to assist the referee with calling the ball in and out of play only. This is an opportunity for parents to get involved.
- The Start of Play: The game should be started with a kick-off in the middle of the field.
The Coin Toss / Kick-off:
- The Visiting Team is allowed to call heads or tails while the coin is in the air.
- The team that wins the coin toss decides which goal to attack in the first half OR to take the Kick-off
- Depending on the above, the team that lost the coin toss takes the Kick-off OR decides which goal to attack in the first half
- The team that decided which goal to attack in the first half takes the Kick-off in the second half
- The teams change ends of the field for the second half and attack the opposite goals
- Ball In and Out of Play: The ball is out of play in all age group games when it completely crosses the touch line (side line) or goal line (end line), either on the ground or in the air.
- Method of Scoring: A goal, in all age groups, is awarded when the ball completely crosses the goal line into the goal.
- Fouls: For 10U and older games, all fouls identified in Law 12 apply. Refer to the Laws of the Game for more information.
- Misconduct: Misconduct should still be relatively rare in 10U games. Coaches at all levels of play have the option of calling players to the touchline to receive words of 'positive instruction' concerning player's behavior.
- Free Kicks: Free kicks, in 10U and older games, may be either direct (may score directly), or indirect (must be touched or played by another player before a goal can be scored). Opponents must be at least eight yards from the ball or on the goal line between the goal posts during free kicks.
- Penalty Kicks: Penalty kicks may be awarded in 10U and older games. A penalty kick results from a player committing one of the ten direct free kick fouls inside his/her own penalty area. The penalty kick is taken from the penalty mark with all other players outside the penalty area except the opposing teams goalkeeper.
- Throw-In: Second chances are not given for improper throw-ins for U10 and older players. An improper throw-in results in a throw-in for the opposing team.
- Goal Kick: A goal kick is awarded to the opposing team, in 10U and older, when the attacking team is last to touch the ball before it crosses the goal line but without scoring a goal. The goal kick may be taken from any point inside the goal area. The goal kick is retaken if the ball is touched or played by either team before leaving the penalty area.
- Goalkeepers: No player should play more than 2-quarters in the goal. Pinnies will be available at the RC tent.
- Goalkeeper Punts: For U10, the goalkeeper shall not punt the ball. An indirect free kick will be awarded to the opposing team at the spot of the offense if a goalkeeper deliberately punts the ball during a match. An indirect free kick awarded to the attacking team inside the opposing team's goal area must be taken on the goal area line at the point nearest to where the goalkeeper punted the ball.
- Corner Kick: A corner kick is awarded to the opposing team when the defending team is last to touch the ball before it crosses the goal line but not scoring a goal. The opposing team must be at least eight yards from the ball when the corner kick is taken in 10U games.
- Offside: The offside law applies in 10U and older games.
- Handling the Ball: A handling infraction occurs when a player handles the ball deliberately. The 'hand' includes the entire arm up to the top of the shoulder. Accidental contact (ball striking hand or arm with no intent by the player) is not an offense and should not be penalized.
- Headers - No heading. If a player intentionally heads a ball, the result is an Indirect Free Kick for the opposing team. If the player did NOT intentionally head the ball and it was accidental, the call is a dropped ball for the team who touched the ball prior to the ball hitting the player in the head.
- Substitutions: Between periods, at halftime and for injuries.
- Playing Time: Minimum of 3/4 per game and no player should play four periods until everyone has played three.
- Build-Out Line: The build-out line promotes playing the ball out of the back in a less pressured setting. For more information on the Build Out line, please view the video at the link below.
BUILD-OUT LINE OVERVIEW
BUILD OUT LINE OVERVIEW
A brief vide providing everyone with an overview of the 10U Build-out line.
Hit this image to watch a short video regarding the Build-out Line (BOL)
- The build-out line shall be placed across the field equidistant between the top of the penalty area and the halfway line.
- The opposing team must move back behind the build-out line for a goal kick or when the goalkeeper has possession. At any time, the goalkeeper may pass, throw or roll the ball to a teammate who is behind or in front of the build-out line. See above video link (Build Out Line Overview) for clarification of build out line rules.
- The goalkeeper or the player taking the goal kick does not have to wait for the opposing players to move behind the build-out line. The play from the goalkeeper or from the goal kick must be played to a teammate behind the build-out line. After the ball is put into play, the opposing team can cross the build-out line and play may resume as normal. The first touch is from the goal kick or the pass from the goalkeeper.
- The build-out line shall be used as the line to determine offside. Players cannot be penalized for an offside offense between the halfway line and the build-out line
Standings & Playoffs
Standings: Win & loss records are kept. Standings are recorded.
Playoffs: Top 2-teams with the best records and referee points will participate in playoffs.
Teams will need to provide a 3-person referee crew for playoffs.
Teams will need to earn 20-referee points. (2-points awarded per center referee assignment, 1-point awarded for each assistant referee assignment)
Must be U10 division and higher games. You must register for games via CGI to track team referee points.
Referees
Regional Referees: The region will do its best to make sure to cover all games, in the event that referees do not arrive 10-minutes after kickoff time, the Home Team will provide a referee and lineman. Volunteers should be registered volunteers in the region. Delaying start time pushes the entire game day schedule back. Please make every effort to start on time.
Team Referees: Teams need to referee games other games in the region to accumulate referee points for playoffs.
Game Day: Games should start on time. If a referee does not present at kickoff, the Home Team is responsible for supplying referees. Referees should be registered & certified volunteers in the region.
Team Banners
Team Banners: Below are the rules for banners:
- You may put player FIRST names only or JERSEY number only, not both. DO NOT put first AND last names or uniform numbers. This is done for the child’s safety. No pictures of players.
- Beside your team name, don’t forget your coach, assistant coach and team parent.
- Must include ""Redlands AYSO Region 50", the Division (example Bu10), and the Sponsor name (if applicable)
- Team names should be fun and non-political. If there are any questions regarding appropriateness of your name, contact your division coordinator.
- Banners that do not adhere to the banner policy may not be included in team photos, the yearbook, or displayed on the sidelines of games.
Two ways to get a banner:
- Order through a vendor. Easiest and fastest way to get a banner. Once you have a team name, you can pick from thousands of designs and they include the banner stand and carrying case with the purchase You can shop local or online.
- Make one yourself. You can purchase supplies a local fabric store and have the team decorate the banner. Typically, teams use felt or other fabrics and decorate with paint, glitter or use cloth letters. To create the banner stand, you can buy ¾” or 1” PVC tubing (used for garden sprinklers) and the fittings. You may want to use Velcro, snap rings or grommets or just thin rope to mount the banner to your stand. Make sure it is easy to assemble and disassemble.